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Sixes

Ludo six rules and extra rolls

Record the whole roll sequence.

Reference rule

Six earns another roll; the third consecutive six ends the turn without a move. Capturing or finishing resets that count.

Read a sequence carefully

Write the rolls in order and mark any intervening event. This is more useful than describing the last roll in isolation.

Ask about the setting

Do not assume a six behaves identically in every app mode. Find the selected instructions and check entry and repeated-roll provisions separately.

Learning exercise

Create two imaginary turn records and circle the information you would need to inspect. Keep an unknown event labelled unknown rather than filling it in.

Read the source

Reference baseline: UKLL casual rules, used as one named learning baseline. Checked 16 October 2026.

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